Sephiria Weapons currently include six base types: Sword and Shield, Greatsword, Dagger, Crossbow, Katana, and Quarterstaff. Each type changes your normal attacks, special action, effective distance, defensive options, and the upgrades offered during a run. There is no universal best choice, so this Sephiria Weapons guide answers the practical question first: pick the moveset you can use reliably, then shape it with compatible anvil upgrades.
Quick answer: Sword and Shield offers directional guarding and a Cleave counter, Greatsword supplies broad swings and a charged Whirlwind, Dagger rewards precise Parry timing, Crossbow fights at range with reload management, Katana switches between sheathed and unsheathed states, and Quarterstaff combines reach with a guarded Riposte. The sixth type is called both Quarterstaff and Staff in the verified material; these names refer to the same Sephiria Weapons entry. Any detail not established by the supplied reference is marked Pending confirmation (待确认) rather than guessed.
Sephiria Weapons list at a glance
The confirmed Sephiria Weapons roster is six base types, not the older mixed list that separated Saber, Pole, Staff, or Grimoire into additional families. The supplied reference uses Katana instead of Saber and Quarterstaff instead of Pole, while also shortening Quarterstaff to Staff in some labels. This page follows that current six-type taxonomy and removes the duplicated older names.
| Base type | Core action | Practical identity |
|---|---|---|
| Sword and Shield | Guard toward the cursor; attack while guarding to use Cleave | Accessible defense and short-range counterplay |
| Greatsword | Charge and release Whirlwind after wide normal swings | Broad room coverage with committed animations |
| Dagger | Parry nearby attacks, then use Fury after a success | Close-range, timing-heavy offense |
| Crossbow | Reload regular shots; use Enhanced Arrow to pierce enemies and terrain | Ranged positioning and geometry control |
| Katana | Sheathe or Unsheathe, then use a protected state change or Strong Slash | State and MP management |
| Quarterstaff | Riposte with two broad sweeps and a guard check during the attack | Reach, coverage, and timed defense |
This Sephiria Weapons list describes mechanics rather than promising damage rankings. The reference checked these details against patch 1.0.23, but the game can change after that version. If a live tooltip differs from this Sephiria Weapons page, treat the in-game wording as the current authority.
How each Sephiria Weapons type works
Sephiria Weapons: Sword and Shield
Sword and Shield is the starting member of the Sephiria Weapons roster. Its Guard points toward the cursor, and attacking during Guard triggers Cleave, so positioning and facing matter even when playing defensively. Its short reach is the main tradeoff, but the combined guard-and-counter structure makes it a clear entry point for learning enemy timing.
Sephiria Weapons: Greatsword
Greatsword uses wide normal swings and a Whirlwind that is charged and released. Among Sephiria Weapons, that combination favors clearing space around the rabbit and controlling groups rather than making very quick corrections. The cost is commitment: long actions and recovery can punish a poorly timed attack.
Sephiria Weapons: Dagger
Dagger is the shortest-range option in the confirmed Sephiria Weapons set. Parry checks attacks around the rabbit and briefly prevents damage; a successful Parry then enables Fury. The result is a demanding rhythm that rewards accurate timing but leaves little room for distance errors.
Sephiria Weapons: Crossbow
Crossbow is the dedicated ranged choice among Sephiria Weapons. Regular shots require reloading, while Enhanced Arrow consumes no arrow and pierces both enemies and terrain. This makes line selection and room geometry central to the weapon instead of incidental details.
Sephiria Weapons: Katana
Katana switches between Sheathe and Unsheathe states, and the transition provides brief protection. While sheathed, Strong Slash covers the area ahead and consumes MP. Compared with other Sephiria Weapons, its key challenge is coordinating state, protection timing, facing, and MP rather than repeating one attack pattern.
Sephiria Weapons: Quarterstaff or Staff
Quarterstaff is the sixth confirmed Sephiria Weapons type and is also called Staff in the reference. Its Riposte performs two broad sweeps and includes a guard check during the attack. That gives it reach, coverage, and a timed defensive layer without creating a seventh weapon category.
How to unlock Sephiria Weapons
Sword and Shield is the starter, while the other Sephiria Weapons are connected to Destiny Inscription progression. The documented Sephiria Weapons route for Greatsword, Dagger, and Crossbow is to unlock the relevant node, speak with Moro, and complete the village training quest. Buying or reaching a node alone should not be described as the complete process when the training step is still required.
Katana is also tied to a Destiny Inscription quest in the supplied Sephiria Weapons reference. Quarterstaff uses a current Destiny Inscription node and quest route, but the page does not publish a Sapphire amount. Read the live node for the current requirement; any exact cost shown without that evidence would be Pending confirmation (待确认).
Sephiria Weapons upgrades and the explorer data
Official Sephiria Weapons store material says each of the six Sephiria Weapons types has more than 50 unique upgrades. Anvil choices specialize the equipped base weapon, and later choices can build on the direction established by earlier upgrades. This means a base-type comparison is only the start of a run; the offered branch and the player's decisions determine the final behavior.
The Sephiria Weapons Explorer on the supplied page contains a community-database subset of 158 records: 6 Tier 1 bases, 50 Tier 2 entries, and 102 Tier 3 entries. Those numbers describe the displayed dataset, not a guarantee that the explorer is complete or permanently current. Its English names and effects are community translations, so the live Sephiria Weapons tooltip takes priority whenever wording differs.
Choosing between Sephiria Weapons
Choose Sword and Shield when you want a readable Sephiria Weapons defensive loop, or Greatsword when broad coverage is worth slower commitment. Choose Dagger when close-range Parry timing suits you, Crossbow when you prefer reload-aware ranged lines, Katana when you enjoy state and MP management, and Quarterstaff when reach plus defensive timing feels natural. This Sephiria Weapons comparison is based on mechanics, not fabricated damage totals.
The Sephiria Weapons source page's scenario-weighted tier list puts Greatsword and Quarterstaff in S, Sword and Shield, Crossbow, and Dagger in A, and Katana in B for patch 1.0.23. It explicitly does not present that list as official or as a controlled damage test. For that reason, use it as a starting point and let comfort, room layout, and available upgrades decide your run.
Verified Sephiria Weapons patch changes
Several official Sephiria Weapons corrections explain why old descriptions can be misleading. Besides the Cleave change, patch 1.0.22 corrected Breath of Ice so its stated 40% dash-attack bonus no longer applied only 30%. Patch 1.0.23 fixed Solis Iubar using the wrong special attack at 150 MP or more and fixed Minigun MP costs below 1 so decimal costs apply correctly.
Patch 1.0.23 also fixed a multiplayer error caused by certain unnamed Sephiria Weapons effects. The note does not identify those effects, so attaching the fix to a specific Sephiria Weapons branch would be speculation. Future changes after 1.0.23 are Pending confirmation (待确认) until the page is checked against newer official notes.
Sephiria Weapons FAQ
How many Sephiria Weapons are there?
There are six confirmed base Sephiria Weapons in the supplied patch 1.0.23 reference. They are Sword and Shield, Greatsword, Dagger, Crossbow, Katana, and Quarterstaff. Quarterstaff and Staff are two labels for the same sixth type, not separate entries.
Which Sephiria Weapons type is best?
No Sephiria Weapons type is universally best. The supplied tier list is editorial and scenario-weighted, while every base type has a distinct mechanic and more than 50 unique upgrades according to official store material. Start with the moveset you can execute consistently, then evaluate the upgrades actually offered in the run.
Can all Sephiria Weapons be upgraded during a run?
Yes, anvil choices specialize the equipped base type and later choices can continue an earlier direction. The explorer shows Tier 1, Tier 2, and Tier 3 records, but it is a community subset rather than a guaranteed complete tree. Use live tooltips to settle any difference in names, effects, or current values.
Final Sephiria Weapons checklist
Remember the six-type roster, complete the relevant Destiny Inscription and quest route, and learn the special action before chasing a tier label. Check live tooltips before trusting translated explorer text, and treat the editorial ranking as guidance rather than official balance data. This Sephiria Weapons page will keep unsupported costs, prerequisites, and later-version changes marked Pending confirmation (待确认) instead of filling gaps with guesses.
